This variant retains eighteen double heat sinks to help with heat management. Supernova 4 This variant strips out all the lasers and replaces them with four Large Pulse Lasers, two heavy medium lasers, and a Targeting Computer two ER medium lasers complete the package.Supernova 3 The second variant similarly strips out four lasers but replaces them with two Medium Pulse Lasers and two ER PPCs, along with a Targeting Computer three heat sinks are removed.The first variant replaces four of the ER Large Lasers and ten of their attendant heat sinks with four ATM 9s, six tons of ammunition, and adds an advanced Targeting Computer to guide the remaining pair of lasers. Supernova 2 Created by Clan Nova Cat after their Abjuration, this variant, and the others they fashioned, uses Endo Steel and increased armor protection.After firing no more than three full, consecutive salvos, the Supernova will force an automatic shutdown, so MechWarriors must carefully manage their heat. While this is a fair amount of firepower for a 'Mech of its size, it has a severe overheating problem. The Supernova's only armaments are six Clan ER Large Lasers. Just like the Black Hawk's Prime variant, it is made to survive long battles without depending on supply lines. It is built on a Standard chassis, with 14.5 tons of standard armor providing protection. Mobility is further increased with jump jets, making it capable of 90 meter leaps. It possessed average mobility for an assault 'Mech of its size, with a top speed of 54 km/h provided by a standard fusion engine. The first prototypes met with little success due to the King Crab's integral Ferro-fibrous armor, but gave rise to a lighter and leaner new design. Plans to replace the King Crab's loadout with clusters of Large Lasers grew from a shortage of autocannon ammunition. Had salvage set to 2/8 for this mission, but managed to salvage the whole King Crab AND an AC20 with +20 damage on top.Īnyway, as far as I am aware, you may have good chances either taking these "hunt down the old veterans" or assassination type missions.A second-line Clan 'Mech feared by many Inner Sphere pilots, the Supernova seems to be an advanced version of the Black Hawk, though it was actually developed before that venerable OmniMech. And Glitch blew it off even though she was shooting from the side! Its head had already been hit before, so only 1 hitpoint was remaining. When only the KGC-0000 remained I closed in for the kill. My other pilots were in a Battlemaster, Zeus and Grasshopper.Īnyway, after restarting the mission I made sure to keep a safe distance to the enemy, picking them off one by one. Reloaded the first mission save after a few rounds since I'd made the mistake of getting too close after only taking out a single Victor, which led to me losing precious DHS on my commander's Highlander. Yes, I was facing 5 AC20s in that mission - ouch. OPFOR was a lance made up of 3 Victor VTR-9S, the first ones I encountered in the campaign so far, and a single King Crab. The title was "Stubborn Surrender" or something like that. The mission type was one of those battle missions were you hunt down old veterans. I'm still a while away from the last mission (I think, next step for me is Itrom), and I just got my first King Crab.
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